Week 7: Platypus unwrapping & texturing, Duck unwrapping
- Venus Ng
- Jun 4, 2021
- 1 min read
Updated: Jul 27, 2021
In week 7, I did the UV unwrapping the modelled platypus by focusing on different body parts of the platypus at a time. Using the vertex and edges of the platypus, I am able to make cuts on the UV shell and adjust the UV so that the checked texture i used as hyper-shade will be have less distortion and the UV shell will be able to display a nicer and smoother texture.

After that, I export the fully UV unwrapped platypus into a fbx object so that I will be able to bring the platypus model into substance painter to paint on realistic textures. I tried on different given materials on the platypus such as the plastic materials and and applied them to appropriate areas. In order to create some fur looking texture, I used the rough to apply a texture over the base colour of the platypus. The tail includes the usage of a height texture that resembles that of a fence pattern.
Since there is no diagonal checkers pattern, I used the fence pattern for the edge to create the platypus' tail.

The substance painter exports the textures according to my uv unwrapping of the platypus model. Each body part has 3 png files textures overlapping, the base map, mask map and normal map. These will come into play in unity when creating the materials.

I also managed to touch some of the duck's UV unwrapping to prepare the duckling's mesh for texturing in substance painter as well.
This sprint, my team and I tried to raise the efficiency of our project by checking each other progress on alternative days, for example, every Monday, Wednesday and Friday.
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